The Workforce Development Applied Research Fund (WDARF), a national-level research fund offered by the SkillsFuture Singapore (SSG), aims to foster high quality and rigorous applied research in skills, workforce development and lifelong learning to support the SkillsFuture Singapore's key thrusts and national-level policies. It encourages inter-disciplinary research and seeks to strengthen research capabilities, through leveraging both local and international expertise. The WDARF Grant Call is administered by the Institute for Adult Learning (IAL) on behalf of the SkillsFuture Singapore (SSG). The grant is awarded through an open, competitive bidding approach, where submitted proposals go through a technical expert review and evaluation, before they are presented to a Research Committee for approval.
Workforce Development Applied Research Fund (WDARF) 2026 Grant Call
The WDARF 2026 Grant Call will be opened for Expression of Interest (EOI) submission from 02 June 2026 to 13 July 2026.
Previous Result
Grant Call 2019
Evaluating the effectiveness of digital-game-based learning for professional upskilling
Associate Professor Goh Yang Miang, National University of Singapore
This study examines the effectiveness of digital game-based learning (DGBL) through empirical testing of a theoretical authentic learning environment (ALE) model building on a model previously developed by the research team that comprises three factors (task authenticity, knowledge co-construction, and expert modelling) for achievement of surface learning (i.e. knowledge retention) and deep learning (application, re-contextualisation, and innovation). The outcome of the research will be a toolkit for evaluating DGBL and a protocol of designing, fitting and evaluating DGBL for professional upskilling.
Grant Call 2020
Developing an Impact Evaluation Protocol for SSG’s Skills Framework
Prof Remus Ilies, National University of Singapore
The project aims to develop an Impact Evaluation (IE) protocol to quantify Singapore’s return on investment (ROI) on the Skills Framework and other upskilling initiatives. It considers (1) employers’ recognition of the need for skills, (2) their willingness to pay for skills, (3) how they pay for skills, and in turn, how this impacts (4) productivity, (5) employee engagement, and (6) retention. The proposed IE serves two key purposes. The first is accountability, to ensure that the Skills Framework actually leads to outcomes. The second is learning, to offer an evidence base to improve the effectiveness of the Skills Framework in fostering outcomes of interest.
Grant Call 2020
Developing personalized Chatbots and evaluating their effectiveness as teaching assistants in adult learning
Dr Miao Huang, Temasek Polytechnic
This project proposes to create an AI teaching assistant using a Chatbot, to assist tutors in providing individualized learning experiences and pathways for their adult learners. The Chatbot will have access to learning analytics information of learners to provide highly customizable content for learners with various needs. For example, for the academically slow progressing CET learners, the Chatbot identifies the domains that require more help and directs them to more relevant and specific resources. The instantaneous and efficient communication allows the learner to be proactive in asking questions, seeking clarifications and assistance on the fly, without the fear of being judged for the quantity or content of their inquiries. The Chatbot can also contain assessment or assignment information to help learners to prioritize their time.
Grant Call 2019
Enhancing Adult Learning Using a Mobile Micro-Learning Platform With Integrated Nudging Interventions: A Design-Based Research Approach
Associate Professor Oh Lih Bin, National University of Singapore
The proposal seeks to provide insights into the design of educational technologies that can trigger automatic cognitive processes for adult learners. First, adult learner archetypes will be developed by drawing on adult learning theories and literature. Following this, integrated nudging interventions will be designed based on cognitive load theory and nudge theory. Next, the study will validate the effects of tailoring nudging interventions to adult learner archetypes and also assess the impact of the platform on learning outcomes.
Grant Call 2018
Mastery in the Digital Age: Accelerating Effective Skills Development Through Social Learning and Workplace Environment Prototyping
Mr Poon King Wang, Singapore University of Technology and Design
This study examines what mastery means given the digital disruption and transformation of work through the lens of craftsmanship in the Energy & Chemical and Precision Engineering sectors. It focuses on both accelerating and deepening skills development, with particular emphasis on the role of social learning and workplace learning environments. This is achieved through an ethnographic study, including observations and interviews, of how digital technology impacts the work of technicians in both sectors, how this influences their sense of mastery and, subsequently, how social learning contributes to develop the skills necessary to thrive in digital working environments.